top of page

Product design

02 Lumesphere

Client/Partner           Households in the year 2037

Role                             Research, Ideation, User study, Outer layer

                                     of experience prototypes

Lumesphere is an interactive household object that explores how intelligent products can foster meaningful social interaction. Through shape, colour and warmth, private interactions become subtle signals within the home, encouraging curiosity and conversation while preserving personal privacy.

Process

This project explored how Internet of Things technologies could strengthen social collaboration and interaction within a speculative household in 2037. Designing for a family of six, including an injured aunt and a service dog, provided a complex social context in which intelligent objects became active participants in everyday life.

image_2026-07-06_172319342.png
Copy of Copy of Portfolio (2).png

Early research, benchmarking and roleplay exercises revealed how quickly small interruptions accumulate into feelings of distraction and disconnection. Rather than improving efficiency, the design opportunity became protecting meaningful social interaction by increasing awareness of the presence and actions of other intelligent entities within the home.

Ideation.png

Iterative prototyping explored how form, materiality and interaction influenced emotional interpretation. User studies demonstrated that warmer materials, increased weight and soft textures encouraged more intimate interactions, while additional research into colour perception informed the emotional behaviour of the object.

User test_edited.png

The final concept evolved into an autonomous interactive light companion that subtly communicates emotional presence through changing shape, colour and movement. Rather than explicitly conveying emotions, it encourages conversation by leaving room for interpretation.

IMG_7484_edited_edited_edited.jpg
IMG_20221125_111808 (1) (1).jpg
image_2026-07-13_220655859.png
Design opportunity
Interaction and material exploration
Final concept definition
VID_20221130_140544 (1) (1).jpg
IMG_20221212_134031 (1).jpg
IMG_2781 (2).png
IMG_2781 (2).png
Copy of Copy of Portfolio (4)_edited.png
IMG_2781 (2).png
IMG_7556.jpg
IMG_7563 (1).jpg
image (63).png
IMG_20221128_135434 (1).jpg
WhatsApp Image 2026-07-07 at 12.54.51.jpeg
WhatsApp Image 2024-06-06 at 17.01.40_ef607501.jpg
IMG_1733.HEIC
B4702456-A941-467B-B18E-EB4F53CDE364.JPG

The project concluded with three experience prototypes that validated the interaction principles of the concept.

Experience prototypes

Final user testing revealed that participants increasingly perceived the object as another household entity, suggesting its potential to become a meaningful social companion rather than simply an interface.

Future potential
image_2026-07-07_154437038.png
Collaboration

Eustacio Hiffens, William Yen, David Frenkel

bottom of page